The points system is the scoring math every fantasy team is built on. A captain pick that wins on a different rule set than the one you actually play on is the most expensive mistake in fantasy cricket. This page is a working reference: print it, pin it, check it against the app's help section before locking your XI.

The full scoring reference

The table below summarises the most common T20 rule set used across Indian fantasy apps. It is a reference, not the final word. Confirm the rule set in your app's help section before locking your XI; the published rules always override any guide.

EventBattingEventBowling / Fielding
Run scored+1 per runWicket+25
Boundary bonus+4LBW / Bowled bonus+8
Six bonus+6Maiden over+4
Half-century+4 bonus3-wicket haul+4 bonus
Century+8 bonus5-wicket haul+8 bonus
Duck (batter / WK)−2Stumping / run-out direct hit+8 / +12
Strike rate > 170 (T20)+6Economy < 5 (T20)+6
Strike rate < 100 (T20)−2Economy > 11 (T20)−2
A batter plays a late cut to third man, the ball travelling past close fielders
Traditional scorebook discipline: the scoring rules reward the same habits.

Batting events explained

Batting points look simple, but the bonuses are where the value lives. A 30-ball fifty with three sixes and four boundaries is worth more than a 50-ball fifty with no boundaries, because the boundary bonuses are layered on top of the runs.

A worked-out scoring board with counters and a pencil showing boundary bonuses layered on top of base runs
The boundary bonus is layered on top of the run; read the math carefully.

Bowling and fielding events

A bowler's wicket is +25, plus an +8 bonus for LBW or bowled. A maiden over is +4. A 3-wicket haul is +4 and a 5-wicket haul is +8. The most expensive bowler on a good day returns 60+ fantasy points; on a bad day, returns 5.

An unbranded wicketkeeper completing a clean stumping with bails in motion
Wicketkeeper bonuses: stumping and run-out direct-hit are the highest-value fielding events.

Worked example

An opening batter scores 45 off 28 balls with five fours and two sixes in a T20. Runs: 45. Boundary bonus: 5 × 4 = 20. Six bonus: 2 × 6 = 12. Half-century bonus: not eligible (45 < 50). Strike rate 160.7 (between 150 and 170 on most rule sets): 0. Total batting points: 77.

If the same batter is captain: 77 × 2 = 154. If they are vice-captain: 77 × 1.5 = 115.5. The captain multiplier is the single biggest decision in any XI; treat the points table as the answer key, not the captain pick.

A captain-choice card comparing two players with 2x and 1.5x multipliers clearly visible
Worked example: the captain multiplier is the biggest decision in any XI.

The strike-rate bonus in detail

The strike-rate bonus is the most format-sensitive scoring rule. In T20, a strike rate above 170 typically earns a +6 bonus; in ODI, the threshold is different; in Test fantasy, the threshold is sometimes much higher. Confirm the rule set in your app's help section before the captain pick; the published rules always override any guide.

The strike-rate bonus also varies across operators. Some operators award it at 150, some at 170, some not at all. A captain pick that wins on one rule set can lose on another. Confirm the rule set in your app's help section; the published rules always override any guide.

The economy bonus in detail

The economy bonus is the bowler's equivalent of the strike-rate bonus. In T20, an economy under 5 typically earns a +6 bonus; in ODI, the threshold is different. The economy bonus is the second most format-sensitive rule; confirm it before the captain pick.

The economy bonus is also affected by the pitch. A bowler on a green track has a lower economy than the same bowler on a flat track; the pitch reading matters as much as the rule set. Confirm the pitch reading before the economy bonus calculation.

The duck penalty in detail

The duck penalty is the most common source of points swings. Some operators apply it to batters only, some apply it to wicketkeepers, some apply it to all players. A duck penalty of -2 is a meaningful swing; confirm the rule before the deadline.

The duck penalty is most relevant for batters in the middle order. A top-order batter who gets out early is more likely to register a duck than a middle-order batter who bats through. The duck penalty is part of the captain logic; pick the captain with the duck penalty in mind.

Fantoss questions on the points system

Are these rules universal? No. Every operator publishes its own rule set. Use this table as a reference and confirm the rule set in your app's help section before locking your XI.

How often are the rules updated? Operators typically publish rule updates once a season and at the start of major series. We re-publish this page whenever the most common rule set changes materially.

Where can I see the full rule set? In the app's help section, the operator's website, or our verification notes for the operator you choose to play with.

Apply the scoring math to tonight's team

The points-system reference is the answer key. The captain logic walk-through is the question.

Open fantasy tips

Why the rule set matters

Every operator publishes its own rule set. A captain pick that wins on one rule set can lose on another. The most common rule-set difference is the strike-rate bonus: some operators award it at 150, some at 170, some not at all. Confirm the rule set in your app's help section before locking your XI; the published rules always override any guide.

The second most common rule-set difference is the duck penalty: some operators apply it to batters only, some apply it to wicketkeepers, some apply it to all players. A duck penalty of -2 is a meaningful swing; confirm the rule before the deadline.

The captain multiplier math

The captain's 2x and the vice-captain's 1.5x are the largest swings in any XI. The math is simple: if your captain scores 50, the multiplier adds 50 points; if your vice-captain scores 50, the multiplier adds 25 points. The captain pick is the larger swing; treat it accordingly. The captain multiplier walk-through on the fantasy tips hub covers the floor-and-ceiling logic.

How scoring rules change across formats

Strike-rate bonuses and economy bonuses vary across formats. In T20, a strike rate above 170 typically earns a +6 bonus; in ODI, the threshold is different. The rule set is format-specific; confirm the format before the captain pick.

How to read this page across a season

The most useful way to read this guide is to revisit it after every contest night. The first read is a foundation pass: the headline, the worked example, the verification checklist. The second read is a context pass: the matched-pair signals, the captain logic walk-through, the related links. The third read is a critique pass: find the strongest objection, write it down, and decide whether to revise your selection rule for next time.

The three-pass habit is what turns a guide into a season-long tool. Most guides are read once and forgotten; the guides that survive a season are read three times. The three-pass habit is the most useful single addition you can make to your research workflow.

What other readers found useful

The most-read sections of this guide are the worked example, the captain logic walk-through, and the verification checklist. The least-read sections are the methodology notes and the cross-references. If you are short on time, start with the most-read sections; if you have a full hour, read the methodology and the cross-references too. The reading order is part of the value of the guide.

The other readers who found the guide useful typically combined it with the sibling hubs. The captain logic walk-through on this page pairs with the captain multiplier math on the fantasy tips hub. The verification checklist on this page pairs with the app download guide. The reading order across hubs is the most useful source of additional value.

How to send corrections

If you find an error in this guide, use the contact page to report it. Include the URL, the date you noticed the issue, and the source you believe is more accurate. We aim to publish a correction within seven working days and update the guide's last-updated stamp.

Corrections are part of the publication's value. A guide without corrections is a static document; a guide with corrections is a living document. The corrections process is the most useful source of trust in the publication.

The discipline of writing your own notes

The most underrated habit in fantasy research is writing your own notes. After every contest night, write a one-line note that captures the most important thing you learned. The note should be specific, dated, and actionable. "Pick captain for floor" is too vague; "Bumrah on a green track at 7pm with dew expected was the right captain pick on 18 May" is specific enough to remember.

The note-taking habit is what separates a research-led XI from a name-led XI across a season. The notes accumulate; the captain logic refines; the contest-night decisions improve. The discipline of writing your own notes is the most useful single habit for fantasy research.

Common objections to this guide

Every guide on Fantoss is read by a second editor who writes the strongest possible objection. The most common objections are: the captain logic is too conservative; the role balance is too rigid; the verification checklist is overkill for an experienced player; the responsible-play reminders are patronising. Each objection is addressed in the guide; if you disagree with the response, write a one-line note and revisit next week.

The objection-and-response habit is what makes the guide useful for readers who already know the basics. The guide does not pretend to be the only source; it pretends to be the most useful source of structure. The structure is the most useful single contribution.

How this guide compares to operator-published material

Operator-published material is the authoritative source for the operator's own rules, terms, and eligibility lists. It is not the authoritative source for captain logic, role balance, or contest-night decisions. Fantoss publishes the second category; the operator publishes the first category. The two sources are complementary, not competitive.

Where this guide references an operator, we link to the operator's own published information for the authoritative record. We do not paraphrase ownership, company, or legal information. The operator's own page is the source of truth; Fantoss is the source of structure.

What to read after this guide

The reading order across the site is built around three passes. The first pass is the homepage; the second pass is the relevant hub; the third pass is the relevant money or trust page. The reading order is the most useful source of context for every guide on the site.

For the most useful next guide, follow the inline links at the bottom of this page. The links are part of the reading order; they are not filler. The reading order is what makes the site useful as a publication, not as a collection of pages.